Rarities
Nobility
For: Characters
A rarity that designates a character's job/class as nobility.
Civilian
For: Characters
A rarity that designates a character's job/class as a 18+ civilian that doesn't fall under the other jobs/classes.
Student
For: Characters
A rarity that designates a character to be a 13-17 year old civilian.
Blacksmith
For: Characters
A rarity that designates a character's job/class as blacksmith.
Healer
For: Characters
A rarity that designates a character's job/class as healer.
Gatherer
For: Characters
A rarity that designates a character's job/class as gatherer.
Artisan
For: Characters
A rarity that designates a character's job/class as artisan.
Mercenary
For: Characters
A rarity that designates a character's job/class as mercenary.
Merchant
For: Characters
A rarity that designates a character's job/class as merchant.
Strength
For: Traits
Used for traits from the Character category that are personal strengths.
Weakness
For: Traits
Used for traits from the Character category that are personal weaknesses.
NPC
For: NPC
Characters tagged as NPCs are not owned by players.
Pure Seer
For: Traits
An individual with a seeing potential ranging between 100% and 50%. Most Pure Seers average somewhere in-between. They are the traditional candidate for the Luminary position.
Half Seer
For: Traits
An individual with a seeing potential ranging between 50% and 1%. Most Half Seers average somewhere in-between. They are the traditional candidate for the Advisor position.
Hindrance
For: Traits
Each species/hybrid has a hinderance, a specific weakness, that limits them.
Karma
An ability specific to Aitvaras.
Aitvaras are known for their powerful yet uncontrollable luck-based abilities. While they may grant the best of effects, there's no guarantee they won't reap the worst.
BONUS - WISH
Aitvaras have the ability to wish GOOD LUCK or BAD LUCK on a friend or foe. Unfortunately, they have no control over which is inflicted, so a coin flip will determine which has been granted (Heads = Good Luck, Tails = Bad Luck).
BONUS - act of divine fate
A special ability that makes... something happen! There's no telling what an Aitvara activating this special skill will reap... it could be wildly good or wildly bad. While some abilities do not count as field abilities when used in battle, Act of Divine Fate is considered a field ability even when used in battle.
ACT OF DIVINE FATE IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.
Wager
An ability specific to Aitvaras.
Aitvaras are also known for their greed. They are commonly found as Merchants in the marketplace, and can be simultaneously stingy with their money and very loose when it comes to gambling.
BONUS - Pay Day
Aitvaras may choose to roll at the end of quests to potentially double the currency earned from a quest (not items). A roll greater than 5 will grant them this good luck, however, a quarter of what they would have received will be lost should they fail the roll.
BONUS - BARTERER
Utilizing the Lorekeeper’s character drop mechanic, Aitvara characters have the ability to drop 1 coupon per week which can be used in shops for a discount. The item has a random chance to be a Bronze Coupon (10% off purchase), Silver Coupon (15% off purchase), or Gold Coupon (20% off purchase) upon opening the drop.
Lapidarist
An ability specific to Alicantos.
Alicantos are known for their affinity and natural connection to gemstones, a highly valuable skill in the Kingdom of Lumin,
BONUS - PICKUP
Utilizing the Lorekeeper’s character drop mechanic, Alicanto characters have the ability to drop 1-2 Rainbow Geodes per week, which when opened will yield a random gemstone.
BONUS - SWAP
Alicanto characters will have access to an exclusive crafting recipe for RNG’d gemstone transmutation. Any gemstone inputted into the recipe may yield any other randomized gemstone. Use of the recipe has a one-week cooldown.
Materialism
Alicantos are also known to hoard many gemstones, keeping them for themselves and even for a snack.
BONUS - STRONG STOMACH
Alicanto characters have very strong stomachs. So strong, in fact, that they can consume gemstones directly to gain temporary abilities from them. These gemstones must come from the player’s inventory and are used upon consumption, meaning they must be removed after use.
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- PINK: Heal an existing debuff the user is afflicted with.
- RED/ORANGE: Grants BURN IMMUNITY for the duration of an encounter.
- YELLOW: All attacks deal an additional +2 damage for the next 5 turns.
- GREEN: +15 HP is regained.
- BLUE/BLACK: Grants SLEEP IMMUNITY for the duration of an encounter.
- PURPLE: Grants POISON IMMUNITY for the duration of an encounter.
- WHITE: Grants the ability to roll again on a Seeing roll.
- RAINBOW: Random selection of a buff by a Storyteller.
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BONUS - HOARD
- Alicanto characters have access to an additional Emera slot on all weapons.
Revitalization
An ability specific to the Caladrius species.
Caladrius have the natural ability to restore the health of themselves or those around them.
BONUS - RECOVERY
A player can heal themself or an ally of their choice.
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- IF HEALING SELF: To determine success, a coin will be flipped. If successful, the user gains back 10 HP. Otherwise, no HP is gained.
- IF HEALING AN ALLY: To determine success, a coin will be flipped. If successful, the ally gains back 15 HP. Otherwise, only 5 HP is restored.
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When used outside of battle, RECOVERY IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.
BONUS - GENEROSITY
An ability that only works when working with allies. If successful, all players on the field gain back 5HP. To determine success, a coin will be flipped.
When used outside of battle, GENEROSITY IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.