Traits
Malfortuned (Weakness)
A trait that means a character struggles with bad luck. Unfortunately, this misfortune may come back to bite them from time to time...
Act of Divine Fate (Karma)
A bonus of the Aitvara ability KARMA.
ACT OF DIVINE FATE IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.
A special ability that makes... something happen! There's no telling what an Aitvara activating this special skill will reap... it could be wildly good or wildly bad. While some abilities do not count as field abilities when used in battle, Act of Divine Fate is considered a field ability even when used in battle.
Pay Day (Wager)
A bonus of the Aitvara ability WAGER.
Aitvaras may choose to roll at the end of quests to potentially double the currency earned from a quest (not items). A roll greater than 5 will grant them this good luck, however, a quarter of what they would have received will be lost should they fail the roll.
Barterer (Wager)
A bonus of the Aitvara ability WAGER.
Utilizing the Lorekeeper’s character drop mechanic, Aitvara characters have the ability to drop 1 coupon per week which can be used in shops for a discount. The item has a random chance to be a Bronze Coupon (10% off purchase), Silver Coupon (15% off purchase), or Gold Coupon (20% off purchase) upon opening the drop.
Pickup (Lapidarist)
A bonus of the Alicanto ability LAPIDARIST.
Utilizing the Lorekeeper’s character drop mechanic, Alicanto characters have the ability to drop 1-2 Rainbow Geodes per week, which when opened will yield a random gemstone.
Swap (Lapidarist)
A bonus of the Alicanto ability LAPIDARIST.
Alicanto characters will have access to an exclusive crafting recipe for RNG’d gemstone transmutation. Any gemstone inputted into the recipe may yield any other randomized gemstone. Use of the recipe has a one-week cooldown.
Strong Stomach (Materialism)
A bonus of the Alicanto ability MATERIALISM.
Alicanto characters have very strong stomachs. So strong, in fact, that they can consume gemstones directly to gain temporary abilities from them. These gemstones must come from the player’s inventory and are used upon consumption, meaning they must be removed after use.
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- PINK: Heal an existing debuff the user is afflicted with.
- RED/ORANGE: Grants BURN IMMUNITY for the duration of an encounter.
- YELLOW: All attacks deal an additional +2 damage for the next 5 turns.
- GREEN: +15 HP is regained.
- BLUE/BLACK: Grants SLEEP IMMUNITY for the duration of an encounter.
- PURPLE: Grants POISON IMMUNITY for the duration of an encounter.
- WHITE: Grants the ability to roll again on a Seeing roll.
- RAINBOW: Random selection of a buff by a Storyteller.
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Hoard (Materialism)
A bonus of the Alicanto ability MATERIALISM.
Alicanto characters have access to an additional Emera slot on all weapons.
Recovery (Revitalization)
A bonus of the Caladrius ability REVITALIZATION.
When used outside of battle, RECOVERY IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.
A player can heal themself or an ally of their choice.
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- IF HEALING SELF: To determine success, a coin will be flipped. If successful, the user gains back 10 HP. Otherwise, no HP is gained.
- IF HEALING AN ALLY: To determine success, a coin will be flipped. If successful, the ally gains back 15 HP. Otherwise, only 5 HP is restored.
Generosity (Revitalization)
A bonus of the Caladrius ability REVITALIZATION.
When used outside of battle, GENEROSITY IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.
An ability that only works when working with allies. If successful, all players on the field gain back 5HP. To determine success, a coin will be flipped.
Self-Healing (Shaman)
A bonus of the Caladrius ability SHAMAN.
A character will naturally recover from debuffs in 3 turns.
Singe (Fire Breathing)
A bonus of the Dragon ability FIRE BREATHING.
Within a fight, any attacks that utilize fire breathing have a chance to inflict the enemy with the BURN debuff. To determine whether the opponent is burned, a coin will be flipped.
Characters with this bonus also naturally have BURN immunity.
Thermal Energy (Fire Breathing)
A bonus of the Dragon ability FIRE BREATHING.
Dragons have increased body heat thanks to their natural potential for fire breathing. They may withstand colder temperatures for longer durations of time.
Characters with this bonus also naturally have BURN immunity.
Muscle (Blacksmithing)
A bonus of the Dragon ability BLACKSMITHING.
The character has a natural strength in the STRONG stat.
Crafter (Blacksmithing)
A bonus of the Dragon ability BLACKSMITHING.
Grants the owner of the character with this ability access to more crafting recipes at the character's introduction. While all users will have access to these recipes ultimately, these users will bypass having to unlock them.
Sneaky (Shapeshifting)
A bonus of the Kitsune ability SHAPESHIFTING.
Natural strength in the SLY stat.
Form Shift (Shapeshifting)
A bonus of the Kitsune ability SHAPESHIFTING.
FORM SHIFT IS A FIELD ABILITY, meaning it can only be used a specified number of times on a certain quest/challenge. This number is unique to each quest and will be displayed clearly in the quest's introductory information.
Allows the character to alter their physical form to mimic other characters/entities/NPCs. Traits such as voice will also be mimicked. Abilities of allies may be mimicked in combat, but abilities of enemies/NPCs may not. To form shift into any other entity, a character must first have seen said entity, whether in person or through depictions, such as statues or historical images. The accuracy of the illusion will depend on how familiar the character is with the chosen entity’s physical traits. The larger the size of an illusion than the natural size of the user, the more difficult it is to hold the form.
Note: Alongside the listed weaknesses of shapeshifting, while using FORM SHIFT, Kitsunes will naturally adopt the weaknesses of any ally entities they shapeshift into.